Once an Idea, Now a Reality!

Not only do Willows’ teachers possess the “Can Do” spirit, so does the facilities team.

Over the years, you may have seen some new additions at The Willows like the multi-purpose furniture between Buildings 4 and 6 or the free-standing sand sifter in the sandbox. What you may not know is that these were all made in-house by our talented facilities team.

The Willows’ facilities team consists of Treisha, Rocky, Gonzo, Eladio, Juan G., Juan V., and Daisy who have a combined 50 years at The Willows. They have embraced The Willows spirit, and when something needs to be done, they accomplish it!

Here are a few objects that have been created by the facilities team:

The multi-purpose furniture idea originated when students and staff noticed there weren’t enough outdoor classroom spaces on campus. They researched and found the best solution for The Willows would be a mobile outdoor classroom apparatus. The Middle School students interviewed teachers and students who would be using the space the most and collaborated with a San Francisco architectural firm, Thing One, to construct 2D and 3D models. The blueprint was then given to our facilities team to be constructed as a working product!

These Design Lab tables were made out of necessity–we had a wonderful design lab but no tables. The facilities team built tables to the dimensions that fit perfectly for the space for a fraction of the purchase cost!

It’s amazing to have a hands-on, talented facilities team, but more importantly, it’s beneficial for our students. By modeling the inquiry process and design thinking approach, students are able to see first-hand the ideas they formulated become a reality on campus in front of their eyes. Students then begin to understand that with the right amount of tools and resources, they can bring their own ideas to reality.

This collaboration and “Can Do” spirit is what makes The Willows a special place. As the saying goes, it takes a village, but in our case, it takes a community!

Electronics + Music = Electronic Music

When you think of your music class experience in school, what comes to mind? Many of you might have fond memories of singing or banging on a drum, or maybe you have that memory of playing the recorder that we all learned to love.

Music programs in schools have existed for decades and have been an extremely important foundation of our educational system. But what happens when technology continues to be an integral part of our daily lives? How do we make sure we are preparing our children for the future, specifically in the realm of music?

Simple solution: Electronic Music. Electronic music is the integration of technology with music theory and composition to compose and record music using computers and software like Garage Band or Logic Pro.

Electronic Music started at The Willows way back in 1996 when a parent approached Head of School Lisa Rosenstein to teach a music composition class using a piano keyboard connected to a computer. At that time, technology in music was an extremely new concept. With a forward-thinking mindset, Lisa agreed to this idea. That Willows “can do” spirit sparked what has now become a beautiful, state-of-the art, electronic music lab with 15 Mac computers and piano keyboards, Beats headphones, and a private recording vocal booth.

The first class in 1996 inspired Greg Blum to become an Electronic Music teacher at The Willows. Greg, also an alumni of The Willows, says, “The first time I even wrote a song was in electronic music. It formed a big part of my relationship with music. One thing that’s instrumental about this class is that it’s for everyone.”

At The Willows, Electronic Music starts for students as young as 3rd grade all the way through 8th grade. The curriculum is designed to develop skills in song composition, writing and reading original songs, song structure, and music theory. Each grade comes once a week and spends roughly 50 minutes in the Electronic Music Lab.

Next time you’re on campus, make sure to stop by the Electronic Music lab it will definitely be note-worthy!

Check out a few samples created by past students!

Sample 1

Sample 2

Level Up Village: 6th Grade Global Partnerships

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One favorite talking point for most educational leaders and policy advocates these days is that children must acquire 21st century skills in preparation for work in a global economy. Beyond the rhetoric, what 21st century learning actually looks like in schools can vary; personally, I believe The Willows remains on the cutting edge with our longstanding focus on interdisciplinary, project-based learning that integrates current technological tools in thoughtful, meaningful ways.

One recent example of The Willows cultivating students’ 21st century skills involved our 6th grade participating in a unique partnership with the organization Level Up Village. The mission of Level Up Village is to “facilitate seamless collaboration between students from around the world via pioneering global STEAM enrichment courses.” Our first experiences with the organization took place last school year, during middle school Intersession, where a group of Willows students collaborated with students in India to co-create websites using HTML and CSS. Encouraged by this initial experience, middle school teachers looked at other, potentially lengthier, course offerings, and they were excited to find one focused on a novel study of Lois Lowry’s The Giver, which 6th graders already read in their Core classes each year.

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Click here to access the video.

As you can see in the linked video above, one of the main components of the Level Up partnership is student-created videos that are shared by students in one classroom with another classroom in a different country. Willows 6th graders were paired up with classrooms in Ghana and Zimbabwe for the novel study, and their first task was to create short videos introducing themselves to each other.

As they read The Giver over the course of approximately five weeks, students traded videos on various topics, including utopias, dystopias, and methods for solving specific problems related to one’s community. Teachers made use of blocks of time in their weekly schedules specifically devoted to technology integration for video creation and support with navigating the online Student Portal used to submit videos and access materials for the students’ collaborations.

The teachers involved with this project report that it was a worthwhile endeavor overall, though it was not without its challenges. For example, the classroom that was paired with students from Zimbabwe was presented with some unique teachable moments as that country found itself in the middle of a military coup during their five-week collaboration. Besides giving teachers with an opportunity to compare our government and culture with theirs, Willows sixth graders had to practice patience waiting for their partner videos to be uploaded. Furthermore, discussions in all classes emerged as our students had to come to terms with cultural differences observed while reviewing videos, as well as technological challenges (i.e. limited computers) that their partner classrooms might have been dealing with.

One of the unexpected gifts this project offered was that, through reviewing their students’ videos, teachers were able to learn so much about them, in a way that doesn’t normally happen in the typical school environment. Liz Ganem, one of the 6th grade teachers, said that “Going into parent conferences after this project, I felt like I knew some kids better than I ever have before.” She noted that students creating these videos in quiet spaces away from class and for an authentic audience had an opportunity to express themselves and elaborate in a different kind of way. Teachers and students, in a sense, treated the videos almost as they do traditional writing assignments, using revision notes and teacher feedback on ways to make their messages clearer before sending them off to their partners in Africa.

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This last revelation has inspired the 6th grade teachers to contemplate how they can use video more often as a means for their students to respond to literature. Furthermore, the Level Up Village project reinforced the universal tenet that people all over the world can connect through great literature. As Liz remarked to me, “I love that it was a book that was connecting these two cultures – it made my kids realize that you can talk to anyone in the world about a good book!”

Cultivating 5th Grade Designers

Each school year, educators working in schools across the country gravitate towards some of the same shared ideas that are touted to transform teaching and learning in the classroom. Several years ago, the burgeoning Maker movement made such promises, and you’d be hard pressed to find a set of slides at most educational conferences these days that forgets to make at least a passing reference to Stanford University professor of psychology and author of Mindset Carol Dweck’s research on growth mindsets.

Here at The Willows, we strive to keep up with the current trends everyone is talking about, while still staying grounded in the values and traditions that have guided us for the last two decades. The last two years or so, one of the current educational memes that we’ve tried in earnest to incorporate is design thinking (see previous posts here and here for more information).

However, true to our constructivist and progressive traditions here, we are not just talking or teaching about design thinking – we are actually designing, and, hopefully, cultivating young designers in the process.

Let’s take a look at some of what our fifth grade students have been up to lately as an example. In Maker classes, I began a design and robotics unit back in March with an initial study of a particular design problem nested within our own community – well, to be more specific, a few blocks away from our campus proper.

Here are two photos (annotated by a fifth grader) and a video of a stoplight near our school that myself and many other community members approach each day on our way to The Willows. For first time users approaching this intersection, it is entirely unclear how traffic is supposed to proceed – there are no yellow or green lights (only constant flashing reds), and “Right Turn Only” signs are regularly ignored by drivers who weave their way around the concrete median in the middle of the intersection. As I told the kids, I am consistently baffled that there are not more collisions here!

designthinking annotated process copyTo approach this intersection as a design problem, I gave my students an annotated version of Stanford’s dschool’s design thinking diagram and asked them to consider several questions for each step in the process, including:

  • How do you think the drivers approaching this intersection feel?
  • How do users of this intersection decide when it is safe to proceed?
  • If you were to redesign this intersection how would you want users to feel?
  • What specific changes to the design of the intersection do you recommend?

In order to answer these questions, we not only watched videos but also took a short field trip to the actual intersection to accumulate some real time observational data. I encouraged each group of students in their observing to really try to put themselves in the shoes of the people who used this intersection – to empathize and understand the decisions of the drivers and how the unsafe conditions at the intersection impacted these decisions. Unsurprisingly, many fifth graders enjoyed seeing people disobeying the traffic signs and going around the median (though I discouraged them from chastising the drivers while we sat there at the intersection!)

Once we had collected data about the intersection and came up with some possible solutions, it was time for us to move on to the next step in the design process – to begin working on designing prototypes of a new intersection. Currently, we are in the middle of this process; first, we have had to take a few weeks to learn how to program LEGO EV3 Mindstorm robotic vehicles to be our “cars” in the new traffic systems.

Look for a new post on our progress as well as some other design work 5th grade has been engaged with very soon!

 

Telling Learning Stories Through Documentation

Documentation is an act of communication; it makes public a conversation about what we value. 

                                    -Harvard Project Zero, http://www.pz.harvard.edu

At certain times of the school year, things can feel so busy it’s tough to take a moment and catch your breath. This is of course as true at The Willows as anywhere else, especially given the number of diverse projects and endeavors always underway. A challenge busy individuals have within any organization is to make time to stop and understand the processes going on around them. A further step, beyond pausing to take stock, involves articulating what you have accomplished to others.

Last week, I was part of a group of Willows teachers and administrators that went to visit the High Tech High network of charter schools in San Diego. During the last school year, our community watched the film Most Likely to Succeed, which featured one of their high schools prominently to illustrate the power of project-based approaches on learning and curriculum building.

IMG_4616High Tech High is well known for impressive and high-quality project artifacts visible throughout their halls, and there were plenty of examples that wowed us as we toured each school. However, what caught my eye most of all was not the amazing creations on display– it was the documentation accompanying each project that helped explain the process behind the project.

Besides simply articulating details about process, the very best pieces of documentation help tell relevant learning stories about curricular projects. They might walk an audience through the steps of the process, highlight epiphanies or failures that led to necessary revisions, or unpack the knowledge that was developed by participants. Ultimately, the idea is to make the thinking and learning involved in the project visible to all in an intentional manner.

A long tradition of researchers and educators from Harvard’s Project Zero – who’ve published seminal works like Making Thinking Visible and Visible Learners – and the vast network of schools associated with the Reggio Emilia experience have long advanced the power of documentation as a tool for improving teaching and learning. According to these proponents, powerful pieces of documentation do more than just capture what happened. Instead, the intent is ultimately to push learning forward, and, as the quote above states, to make “public a conversation about what we value.”

While feeling inspired after leaving High Tech High, our visit also caused me to reflect on similar work with documentation that we’ve undertaken at The Willows. Some form of documentation regularly accompanies all of the artwork that hangs in our halls and classrooms, and we have worked this year to make some of these displays more interactive by adding QR codes for visitors to access additional relevant (and often process-oriented) content. Additionally, knowing that a great picture often tells its own story, we have provided several professional development sessions for teachers this school year on photography techniques and how to incorporate high-quality photographs into their documentation.

What’s next for The Willows and documentation? Knowing that teachers are always juggling many different priorities, we are currently exploring how we might better utilize different templates for easy input of content and photos (see this recent example from 3rd grade). tipi documentation-page-001Also, we have recently begun engaging fourth through eighth grade students in this process in Maker and Science classes, having them document their progress on projects by creating websites and digital portfolios using Google Sites. The more we can engage the whole community in the process of communicating the learning that is taking place, the better!

 

 

 

Video Essays: A Win-Win

“I’m done with my work. Can I go on my computer?”

I don’t know of any teacher who hasn’t heard a student ask some version of that question. We hear it all the time, and the query usually makes us suspicious at best.

“That depends. What are you planning on doing on it?” And therein lies the rub. The technology our students have access to can be a teacher’s best friend and worst enemy, often on the same day. To those of us who went to school in the “olden days” (pencils, paper, maybe a typewriter), incorporating technology can be a bit of a leap of faith.

When I designed a project for my class earlier this year in which they were to create a “Video Essay” about a figure or event from the Civil Rights Movement, I was only trying to give them an alternative to a “typical research paper.” Instead, why not try to do something that speaks to the times and to my students’ skills and interests? I knew what I wanted them to get out of the project; I hoped that if I gave these kids the opportunity to try something different, they would surprise me with the results.

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When the finished products began pouring in, I was floored at how good, how professional, they were. But you know what? I probably shouldn’t have been. These kids are constantly and consistently barraged with media, and as a result, have become experts by osmosis. I can’t tell you how many times I’m in front of the class teaching when some technical glitch attacks my computer. Before I know it, there are 3-6 helpful 8th graders providing me with quick fixes for not only the current glitch, but ways in which I can download a new font, change the language on my keyboard, and download a picture of a llama wearing a fez as my new screensaver.

So their ease with technical concepts such as pacing, editing, sound, music, montage, and rhythm were way beyond my expectations. But as this was still a research project, albeit one that seemed to play to their strengths, I was still concerned about some of the basics. Would they still be able to clearly convey a thesis? If so, will they be able to defend it with support? And what will that support look like?

As I watched these Video Essays, these concerns began to melt away. I watched one film about Plessy vs. Ferguson that used an iPad’s time-lapse feature, vocal nint_17_ms_intersession_bo072arration, and the student’s artistic talents to create a lesson so clear and concise, I am fairly sure I’ll be using her lesson in addition to mine in the future. Another student used editing techniques and music to create a feeling of momentum and excitement as she built toward her thesis in a video essay about our recent Intersession. Again, amazed by how sophisticated the work turned out to be.

So, is the takeaway here that students clearly no longer need to write essays, opting instead to let them play around on their computers? Absolutely not. Video Essays should be a complement rather than a replacement; an opportunity for students to learn how to develop a thesis and with valid support in a new, different way. To move scholarship beyond just creating knowledge and take on an aesthetic, poetic function.

I couldn’t be happier with how these projects have turned out. The students were excited about working in a new medium, while at the same time their strengths as thoughtful researchers were strengthened at the same time. I believe that is called a Win-Win.

*Some of the research and wording came from a website http://framescinemajournal.com/article/video-essays-in-the-cinema-history-classroom/

Intersession: The Power of Choice

Facing the waning weeks of winter and the promise of spring’s impending arrival, it’s that time of year at The Willows where we reflect on what we’ve accomplished so far this school year and look ahead to what still lies ahead. Around this same time, the school participates in the annual tradition of Intersession, when normal school routines and schedules are suspended for one week for specialized projects and classes for DK-8 students.

A year ago, I wrote a post about the success of Intersession coming down to two main elements: time and engagement. The power of both was still evident during this year’s Intersession, as I roamed the halls seeing students deeply immersed for hours in creating a wide variety of things: Escape Rooms, lamps, instructional videos, ramps and pathways for marble runs, and much more.

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Reflecting further on this year’s Intersession, I think one element that also contributed greatly to the success of this year’s projects was choice.

We always gave students a fair amount of choice regarding which Intersession class they wanted to participate in, but this year was unique. We worked especially hard to make sure every student had his or her first choice out of the many offerings that were made available.

Hot off the heels of November’s election, DK-8 students were given “ballots” detailing the class offerings; in grades 3-5, we even held a “primary” to narrow down an initial list of more than ten class options. Unsurprisingly, kids clamored their teachers for information shortly afterwards – “Did I get my first choice?” they asked, not knowing that we had planned for that all along!

Choice matters 

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Why was it important for us to ensure first choice? According to research, providing choice to students is strongly correlated with motivation. Certain school environments motivate students by rewards or punishments with teacher-centered activities predominating. Intersession at The Willows doesn’t remove the guidance of the teacher but encourages students to take more ownership over their learning in a setting where time is truly given for deep learning and engagement.

Choice inspires motivation, and choice pervades the interdisciplinary learning environment that we strive to create each year at Intersession. In one popular class this year, middle school students designed original lamps, utilizing skills and resources from our STEAM2 disciplines (science, technology, art, engineering, and math and maker) and design thinking. Students were challenged to make choices about artistic and operational design features for their lamps, and to consider the impact of their choices on the needs of the potential, ideal users of their lamp. The finished products displayed for parents a week later at our Family Education Night celebrating the work of Intersession, highlighted the powerful returns we reap from providing rich, choice-driven learning environments for students.

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Further reading

A colleague of mine recently recommended a book on this topic, Choice Time: How to Deepen Inquiry Through Inquiry and Play by Renee Dinnerstein. My copy is on order, and though its focus appears to be on DK-2 classrooms, I am excited to build on the successes of Intersession, and to seek out applications for choice to enliven all classrooms.

 

 

 

 

Designing with Empathy

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I teach in a makerspace each day. Design thinking and the steps of the design process are interwoven into so much of what takes place within my maker classes. During each hour-long class, students learn by engaging in work similar to real-world designers: facing challenges, coming up with creative solutions, and tinkering and experimenting their way towards a finished product.

In this space, I see myself as a coach or a guide, providing assistance, resources, and encouragement throughout the design process. When inevitable frustrations occur, I try to be present and listen to the needs of my students so I can provide a useful perspective to enable them to persist with the problem they’re trying to solve.

Do I see myself as someone who’s teaching children to develop their emotional intelligence? I have to admit that in the past I have not, or at least not in the same way as I see my colleagues, who are directly teaching tools for developing emotional intelligence in the classroom. However, recent events at The Willows have caused me to contemplate the connections between design thinking and the work we’re doing with emotional intelligence within our community.

As we begin our second year of work with Yale’s RULER program, I am reminded that the “R” and “U” in the RULER acronym stands for “recognizing” and “understanding.” Taking a second look at the design thinking process outlined by Stanford’s d.School, the first step, “Empathy” matches perfectly with these ideas.

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dschool.stanford.edu

When designers are beginning a project, it is important that they ask questions like:

  • Who am I designing for?
  • What are their motivations?
  • What needs am I seeking to meet?

Stepping into the shoes of whom you are designing for and understanding the world from their perspective is crucial to the design process. Similarly, successfully navigating our interactions with the members of our community also requires recognizing and understanding the feelings of others. There is a spirit of inquiry and openness that is essential to both, and empathy is a key component to developing collaborative skills across the curriculum.

I give full credit to Christina Kim, our Director of Student Life, for helping me fully connect these ideas together. She was part of a group of Willows teachers and administrators that visited the d.School last spring while in the Bay Area for the NAIS (National Association of Independent Schools) conference, who came back inspired to redesign a space in our Middle School based on what they had observed on their trip.

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Shortly after their return, I found myself in a meeting that exemplified for me this intersection of design thinking and empathy. Lisa Rosenstein, our Head of School, brought together an eclectic group of 8th graders, Middle School teachers, administrators, and specialists in IT, ed tech and maker to engage in a dialogue about how to best transform one Middle School classroom into what has now become our designLab.

In a sense, all those assembled were being asked to empathize with the future users of the space – incoming 6th, 7th and 8th grade students (as well as their teachers). I was most impressed in this dialogue by the 8th graders; even with only weeks to go before graduation, they were full of constructive suggestions and comfortable sharing ideas at a large table full of adults. I saw a group of students reflecting on their experiences and imagining how the space could best serve the Middle School after they leave, and I also saw the kind of collaborative effort between different members of our community that makes me inspired to work at The Willows.

 

 

 

 

 

 

What’s next?

This time of the school year, parents and educators alike have their eye on the calendar, counting down the last days of school. For teachers, a much-needed break awaits, and school days are often consumed with wrapping up end-of-year projects, preparing final grades and/or narrative reports, and packing things away for next school year. During this busy time, it’s tempting to feel a sense of finality, as if the work of the school year is all but done.

However, this time of year I find myself thinking of one of my all time favorite phrases:

                    What’s next?

The genius of this phrase is its utility across a variety of disciplines, with children and adults alike. As a teacher, I annoy kids daily when they come up to me with something they think is finished and I prompt them with “What’s next?” They might be showing me a piece of writing, an animation programmed in Scratch or a maker project constructed out of cardboard and foam, but my intention for using this particular prompt is identical for each.

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Ideally, “What’s next?” prompts learners to take ownership over the project at hand, and to adopt the mindset that most projects are, in fact, works-in-progress, always able to be revised, extended, and improved. Echoing the best ideas from the design thinking movement, this mindset embraces the idea that projects can always be taken to another iteration. Additional layers of complexity and sophistication can be introduced, and some documentation of the creative process can be cultivated in anticipation of sharing the project with a wider audience. Even during these waning weeks of the school year, we are compelled to ask our students, “What’s next?” even only to hope that they at some point begin to ask this question themselves.

Of course, “What’s next?” is also a useful prompt for teachers and school administrators at this time of year. Reflecting on the ups and downs of the year behind us, what was learned that should be applied to the next year ahead? What points of interest and excitement must be capitalized upon and carried forward? What projects or endeavors almost worked in the way we intended, and with a bit more fine-tuning could really have the impact we desire?

Asking “What’s next?” is, however, not enough. What actually lies next after that depends on the willingness of all parties to put in the work needed to grow and improve based on the conversations that spring forth.

What’s next for you?

 

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“Don’t Dissect the Frog, Build It”

All of sudden, learning by doing has become the standard rather than the exception. Since computer simulation of just about anything is now possible, one need not learn about a frog by dissecting it. Instead, children can be asked to design frogs, to build an animal with froglike behavior, to modify that behavior, to simulate the muscles, to play with the frog.

In advance of a visit to The Willows next week from Nicholas Negroponte, one of the world’s most innovative, revolutionary thinkers (and grandfather to one of our Kindergarteners), I was inspired to revisit an incredibly prescient short piece he wrote for Wired magazine 22 years ago, from which the above quote was taken. The whole piece, “Learning By Doing: Don’t Dissect the Frog, Build It,” is short and worth taking the time to read in full.

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Negroponte is well known as one of the co-founders of the MIT Media Lab and for giving the very first TED talk, where he predicted much of the modern technology we use today (see links below). Reading this Wired article again, I found it fascinating to reflect on which of his predictions for education and society at large actually came true.

One quote that really caught my eye in the  article:

In the 1960s, most pioneers in computers and education advocated a crummy drill-and-practice approach, using computers on a one-on-one basis, in a self-paced fashion, to teach those same God-awful facts more effectively. Now with multimedia, we are faced with a number of closet drill-and-practice believers, who think they can colonize the pizazz of a Sega game to squirt a bit more information into the thick heads of children.

What was true in the 1960s and the 1990s is still true today. Now more than ever, what sells in Ed-tech are just shinier devices and platforms for delivering facts and practicing rote skills. Arguably, there are times and places for facts and skills, but Negroponte reminds us here that educators need to imagine all the ways to use computers to help people learn something besides Googling facts.

Learning By Doing

Negroponte’s insistence that schools promote more learning by doing resonates most today. Essentially, this is the ethos of the maker movement, and one that informs many of the projects I choose for the maker classes that I teach at The Willows.

For example, our third graders are learning about the Native American tribes of California, specifically the villages of the Chumash tribe. Naturally, the classroom teachers and I thought it would be a good idea for the students to make their own interactive version of a Chumash village, complete with littleBits circuits and other tech-related components.

However, before even beginning to create the Chumash village, I asked students to first just build a village. To kill two birds with one stone, I actually asked them to draw and program a village using the software Microworlds EX, so they could practice coding skills while sharing what they know about villages.

The direction I gave was simple: think about what you would find in a village and try to represent that on your screen. As they worked, spontaneous discussions arose about the difference between villages versus cities; students would identify certain components (shelter, food sources and storage, water), inspiring others to add on to their villages in an organic manner. By observing and taking notes as I circulated, I was certainly learning from their doing, and as they designed I noticed they were learning a few things too.

First, given a finite space on which to build, they had to carefully consider where to place different elements of their village, and how much space each could occupy. For example, most students showed that a village has more than one building some for inhabitants to live in and others for various communal purposes; each had to be scaled and placed properly, and much revision was needed as they tinkered with their designs. Second, many students learned that in their first iterations they had omitted certain vital features; for example, only certain students included some means of transportation to move people in and out of their hypothetical village.

Of course, I could have simply read a book or showed a video about villages to them beforehand if I wanted to ensure that they all had close to identical villages with all of the same elements. But my goal was for these third graders to construct their own understanding about how villages work, rather than mimic what I told them should go into a village. Or, echoing Negroponte’s words, I asked them to build their own village instead of dissecting someone else’s.

By asking them to learn by doing, I was actively engaging them, and also allowing them to teach me what they knew or didn’t know, to inform the rest of our project.

For more on Nicholas Negroponte, here are a few links, old and new: